Pyramid Plunge

Ready to take the Plunge?

[To move between different rooms, press the highlighted key.]

[You can press 'Q' at any time to quit the application in Windows and Mac downloads]

A text-based adventure game.

You're an adventurer who likes to take risks exploring temples, shrines, castles, or any other type of old building you can think of. This time, you decided to fly and infiltrate a pyramid. There are a lot of rooms within for you to explore. Be careful with some of them, you never know what you'll find inside. Will you strike it rich or be sealed within the pyramid forever?

What will you do?


I plan to come back and add music to the game, so stay tuned!

Download

Download
Pyramid Plunge Windows Download 33 MB
Download
Pyramid Plunge Mac Download 40 MB
Download
Credits.txt 142 bytes

Comments

Log in with itch.io to leave a comment.

I faintly remember playing text-based choose-your-own adventure games with an Indiana Jones-type vibe in elementary school and this reminds me of that, there’s this kind of old-school vibe to the aesthetic and and font choice that feels familiar to me

I like the coloration for the inputs and having them imbedded into the narrative. I like the maze like nature of the game how there’s different paths you can choose from. Reminds me a lot of Colossal Cave Adventure.

This is a typical text-maze and I have experienced similar game once in my another class. The background fits the story and it is great to see all the tab-letter are highlighted in different color, which will be less difficult for players to find~

It will be better to leave an empty notebook for the player to take down what they have chosen!

(1 edit)

Really good use of rich text and even different typography in some parts to guide the player experience. Great writing, even going a little meta at some points

SPOILER:




(also nice secret pathways)

There are different texts shown when you get into a room several times which is great. Also, I can see clear map system in your game.

The dialogue was very interactive, with the text changing depending on what the player had done. It also seemed like the key room had two versions of what the dialogue could be, making replaying it more enjoyable and fresh!

(2 edits)

I think the meta comments about the narrator at the beginning is cute. 

*SPOILER*



The fact that the item I stole that was hinted would anger the god was the reason I could escape at all is an interesting twist.